Problem For this final project, I decided to take an earlier model we used in class, a simple human model created out of blocks, then rig and animate this model. I wanted to animate this model to jump several hurdles, getting experience with animating running and jumping, as well as several other poses at the …
Author Archives: William Luttrell
Project 3: Unicycle Animation
Problem For this project, I was given a model of a unicycle, and I had to surface, rig, and animate this unicycle. The animation had to be at least 10 seconds, with 800×500 resolution at 30 fps minimum specs. The maya scene and animation can be found here. (let me know if you need permissions …
Exercise 14: Watching Pluralsight
Problem For this exercise, I had to find a Pluralsight tutorial that related to rigging or animating in Maya 2019, then record three lessons that I thought were particularly useful. Solution For this exercise, I chose to watch the Maya 2019 Fundamentals: Rigging and Animating course on Pluralsight. Specifically, I focused on tips that would …
Exercise 13: Walk Cycle
Problem For this project, I needed to create a simple walk cycle that was stylized to convey an emotion. We were given a model that we rigged in class, and that was the base that I was supposed to use for this exercise. Solution For my walk cycle, I decided to make a sad walk …
Project 2: Rendering a Scene
Problem For this project, I needed to find an image of a scene and attempt to recreate it as closely as possible in Maya by modeling, surfacing, lighting, and rendering. My model can be found here (email me if you need access to the drive folder). Solution For my solution, I started by modeling the …
Exercise 11: Principles of Animation
Problem For this exercise, I had to watch a movie and identify three examples of principles of animation used by the animators of the movie. I chose to watch the stop motion movie Coraline. Solution Example 1: Exaggeration This first clip utilizes exaggeration with the piano. The piano hands move in a very exaggerated way, …
Exercise 10: Car Turntable Render
Problem For this project, I had to take the car model I had made previously, then place it on a table or plane, add materials to it, light it, and render it. Solution To complete this exercise, I first needed to fix up several of the issues I had left with my car model. Notably, …
Exercise 9: Shading and Lighting
Problem For this assignment I needed to make two spheres and shade each one so that one looked like an orange and the other looked like the planet Jupiter. Solution For this exercise, I created two spheres and opened hypershade. For the orange, I created a Blinn material and changed the color to a bright, …
Project 1: Car Model
Problem For this project (Due September 25th), I was given a toy car, and I had to create a polygon model in Maya 2019 that was as close as possible to the actual toy. To do this, I had to take reference images of the car, and use them as reference for “box modeling.” the …
Exercise 7: NURBS Shoe
Problem For this exercise, I needed to model a high heeled shoe based on reference, exclusively using NURBS tools in Maya 2019. Solution For my solution, I started with the base of the shoe, figuring this would be the most important piece for lining up the rest of the surfaces. I initially drew a shape …